Ninja-Kid | |
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Developer(s) | UPL |
Publisher(s) | UPL, World Games, Jaleco |
Platform(s) | Arcade, Famicom, MSX |
Release date(s) | 1984 |
Genre(s) | Platform/action |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
Display | Horizontal, 256 x 192 pixels, 60.00 Hz screen refresh, 768 colors |
Ninja-Kid, known in Japan as Ninja-kun Majō no Bōken (忍者くん魔城の冒険 ), is the first video game in the Ninja-kun series. It was released for arcades, on the NES, and MSX by Jaleco in 1984.[1]
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Ninja-Kid features three upward scrolling levels that repeat and become more difficult.[1] The objective is to defeat the enemies on each screen and advance to the next screen. The player can attacks with shurikens and can jump on enemies' heads to stun them. Occasionally, an orb will appear and if the player collects three, a bonus level will be unlocked.
Ninja-Kid II (Rad Action) | |
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Front cover of the Famicom version. |
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Developer(s) | UPL |
Publisher(s) | UPL, World Games, Jaleco |
Platform(s) | Arcade, NES, MSX |
Release date(s) | 1987 |
Genre(s) | Platform/action |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
Display | Horizontal, 256 x 192 pixels, 60.00 Hz screen refresh, 768 colors |
Ninja-Kid II, known in Japan as Ninja-kun Ashura no Shō (忍者くん阿修羅の章 ) and known in North America as Rad Action and JT-104, is a platform action video game first developed and published in 1987 by UPL in Japan. It is the direct sequel of Ninja-Kid.
After Jaleco had ported the game and its sequel to the Famicom and MSX in Japan, the company created Ninja-kun's younger brother, Ninja JaJaMaru-kun and created their own series titled Ninja JaJaMaru-kun.[1] The Ninja JaJaMaru-kun series would feature several games released on various consoles and handhelds, many of the games are different genres like role-playing video game gameplay.
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